| Printed with PasteSharePrint · pasteshareprint.com/p/SZc1tuo8 |
Height Maps for Reliefs and LithophanesHeight Maps for Reliefs and LithophanesHeight maps drive more than displacement in games. NormalMapAI has a 3D print height map page aimed at relief and lithophane work. If you want to try it while reading, start with build a height map for 3D printing. The notes below cover what the tool does, how to use it, and where its limits are. Getting smooth printsExport 16-bit PNG height maps for 3D printing and CNC to avoid visible steps. Preview the relief in 3D first, then take the file into your slicer or CAM software. Key features
How to use it
Who it is for
FAQAre my images uploaded?Not for the local tools; processing happens in your browser. OpenGL or DirectX?Both are supported, and you can flip the green (Y) channel. Which engines have presets?Blender, Unreal Engine 5, Unity URP/HDRP, Godot 4 and 3ds Max / V-Ray / Corona. Are the local tools free?Yes. The local browser generators are free to use with no login and no watermark. Optional Cloud AI generation is separate: it needs Google Sign-In, includes one free trial and then uses plans or credits. Honest limitsA normal map derived from a single photo is an estimate of surface detail, not a 3D scan. Check results in the 3D preview and in your engine. The optional Cloud AI features are a separate, paid service after the trial; everything described above as local runs free in the browser. |